Underground Design
Underground design — development network, stopes and stope reserves on the lsd-mim core.
Topic
Underground design — development network, stopes and stope reserves on the lsd-mim core.
Optional Viewer3D editing companion for lsd-mim-topo oriented topography samples.
Editable oriented point-cloud previews and closed-polyline solid reconstruction.
Optional interactive stope design and optimization studio built on the lsd-mim-stope backend.
Core stope computation, a simple voxel-layout workflow, and reusable optimization backends.
Open-pit design — pit shells, benches and block-model reserves (ore/waste, strip ratio) on the lsd-mim core.
Section-aware geological interpretation, oriented constraints, and qualified implicit surfaces.
Deterministic mine-dispatch candidate encoding and immutable manual or trained recommendations for host review.
Import legacy Datamine DM and DmFile-backed DMX data as LSD tables, block models, drillholes, points, strings, and wireframes.
Mining Information Model core — drillholes, block model, solids, grade-tonnage and resource flagging as LSD pipelines.
Reproducible 33-registration geostatistics baseline plus fast block-to-point containment, strict CPU/CUDA policy, and SGeMS review Delivery.